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 Some Helpful hints

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Number of posts : 44
Age : 28
Location : Hell ^^
to pass the time away : I watch anime and roleplay
Registration date : 2007-06-21

Some Helpful hints Empty
PostSubject: Some Helpful hints   Some Helpful hints I_icon_minitimeSat Jun 23, 2007 4:41 pm

For you New people to Roleplay here are some helpful hints
Start with getting a feel for the Roleplay. These roleplays are normally strongly themed and getting a feel for the way the theme is worked out helps you with getting started. Most Roleplays offer you the option of experiencing the Roleplays as a guest. Guests do not participate in the Roleplays but can walk around, see things and talk to other players for a while. This gives you the opportunity to find out first hand if you like the atmosphere. It also gives you the chance to read the most important help in getting started. The on-line help of the game. Typing help will give you a lot of background information for getting started on that particular game. Use this as the other players will expect you to have read (and understood) things. If you did not bother to find out what information is freely available then why would they bother in telling you? If this help is unclear then you can still ask somebody to clarify things to you of course. But make sure you read every available help at least once until you feel you have a firm grasp what the game is about.

Give your character a history. After all she/he is not newly born in the roleplay even if it is to you. Where did she/he come from? What events shaped her/him personality? And how does she/he react to the common situations she/he will be facing in the Roleplay? Obviously this requires a certain familiarity with the theme of the Roleplay.

Keep your character close to yourself, but not too close. If you are new to roleplaying you may find it difficult to adopt a wildly different personality. If you are shy then do not immediately make a character that is the exact opposite. As you are getting better at roleplaying you will be more confident to handle different personalities. Or races. Or anything else the game offers.

Do not make your character too powerfull. Or too weak. Either choice is boring, the first because there is no challenge to a god-like creature. If your character can make his enemies disappear at the snap of his fingers you will find nobody is interesting to Roleplaying with you. Story development requires conflict, and around your character that will last very short.
Being too weak has similar disadvantages. If your character can not affect anything around her/him there is nothing much to do for her/him. She/He will be the victim to any possible conflict and the roleplay will be equally short and uninteresting.
The best advice to give here is: be modest and be reasonable. Give your character some strengths. And give her/him some weaknesses as well. Both fitting with her/him history. This offers you situations your character can confidentially handle and situations she/he will need the help of others for.

Get familiar with your character. This may seem a little odd but take the time to do this. You will have to decide how your character is going to behave facing unpredictable situations. Often in split second decisions. If you can really feel into your character you do not have to worry about how to do this. It will come naturally to you.

Do not be too explicit at first. You do not tell the story of your life to the first stranger you meet do you? Further, if you do not tell too much about your character it allows you to change your character somewhat to make it fit in more in the Rp. Without having to explain that last week your character had a fear of height but not anymore because it was awfully inconvenient for a species that lived on the mountain tops. Nobody gets their character right the first time and you have to live with the consequences for a long time, unless you do not tell everybody right away.

Make your character social. This is obvious. The aim of the Roleplay is to interact with other players and play out the reactions of your characters to the events, making up the history as you do so. If your character is haunting the forest all day, or sits on a tree top contemplating the meaning of life, your roleplaying won't be much interesting. There is a subtler side to this as well. Loners, or anti-social characters, are extremely difficult to rp well and still have a fun time while doing it. This includes characters that distrust everybody, are foreigners, have severe disabilities (mental or physical) or are flat-out evil. Most games that allow you to choose evil races restrict this to experienced players only. With reason.

Do not assume power. This is partially an extension of the advise not to make overly powerful characters. But also keep in mind that most games have a ranking system in place even if the game does not deal with that. New players start at the very bottom of that ranking order and usually rise only when promoted by higher ranking players. Never automatically. So you can not create a character of a knight even if that is suitable to the game. Not even of a foreign order. The other players will consider this cheating and most likely will refuse your character. Play the Rp by the established rules that the creater of the Rp or I give.

Wait. But wait actively. This is the hardest thing to do, getting involved in the Rp itself. You are new to the Rp, and nobody knows you yet. There are all kinds of ongoing plots, relations and histories that you know nothing of. This is unfortunate and you can not force your way into things. You have to wait patiently for the people to notice you and start interacting. If the Rp has a friendly atmosphere most likely somebody will Pm or tell you soon after you entered but at times it may take many days before somebody takes notice of you. There is little you can do to speed up things, but it usually helps a lot by being around the public gathering places. What this might be depends on the Role play and Roleplay topic. Good chance is that it is the place where you find the most people on-line. Sitting in a spot waiting does you no good. You must actively seek out other players and try to make friends with them. Also, do not jump in immediately in any activity going on, but stay back a little until you figured out the roles and behavior of the other characters present. Of course you are free to offer an occasional remark and do whatever is fitting for your character to do. Sooner or later people will include you in the conversation and likely sooner if you are not overdoing your actions.

Finally. Ask questions. You are new to the Roleplay and people do not expect you to know everything yet. They won't mind if you make mistakes and in general will be happy to answer your questions if you ask them privately. Most Rps have a command page or tell for this and if you use that you won't disrupt it. But keep it moderate and polite. Other players generally do not mind answering a couple of question but are probably a bit annoyed if you prevent them from actually Rping themselves. With a little thought and reading the help you can work out on your own how most things work. If you really are out of your depth ask other players for information.

- Roleplaying on Forums is a turn-based design. It is imperative that you read through each post that is made within the thread you are involved in, in order to keep up with the plot.

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